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Why /buy is not just "not bad" but why it's actually "better"

In my previous posts I have mentioned the post that removed /buy, and my attempts to prove that it was not a bad feature. I have also made a post explaining every item and saying why it's not "bad". However, is "not bad" really good enough? Although the current proof is sufficient enough, Vector might not add something just cuz it is "not bad" This post will explain why /buy and /u is not only "not bad" but why it's a feature Miniblox benifits from. (This post may be very very dense, so it might require a lot of thinking cuz I will be going deep in eggwars gameplay) First we need to see why it's "not bad" you can see that in a previous post of mine called "The/buy Proof" (which is a few posts under this one). Also if you have discord you can look at some other things I mentioned. Next, why is it good? Well, that can be answered in many ways and I will go through all of them. The first thing I will mention is the current gameplay, when I play these days there are multiple factors making the game boring. First is obviously the slow gameplay, this particularly affects my gameplay because with the miniblox level system and ranks (especially me being staff) targetting is common, so when you need to retreat to your base with emeralds you are unable to knock out quick rushes, or even just ride off fast gameplay, you have to play slow gameplay while you get targeted. There is no way you can make good plays unless you have a massive 2 minute period of absolute perfect mechanics and pvp. Next is just the passiveness in general (still on the current gameplay section) with the current system it is passive, and that actually affects the good plays and skill of the game, with /buy it was common to bridge to mid with just wool, then /buy an egg then with skill (since you have no tnt) get their egg. But now you have to go back to base, then if it's a bad lobby you just easily dominate with all your gear and win. But with /buy in bad lobbys, you egg to a team with no gear, you have to pvp since you have no tnt, and even though it's harder, you win faster. And with pro lobbys, without /buy everyone is playing a defensive gameplay and it becomes really slow, with /buy, the good lobbies are the hardest thing ever (this encourages more skill) every kill matters, if you die, you will get bridge egged, requiring you to put on a defensive masterclass or try to clutch the game. Expanding on that, without /buy there are not as many clutches, which (even though my heart rate won't be so high anymore) is bad for the health of the game. Next is obsidian, some people say /buy encourages obi rushing, but that is wrong. Lets look at the 2 ways. First is without /buy, you are forced to retreat back to your base anyways if you wan to use your emeralds, meaning instead of /buying an e pearl and egg to go rush, you decide to get obi since you are already at your base. With /buy, the only ppl getting obi are the obi rushers, which decreases obi uses. We now have looked at the current gameplay, lets touch on a few things about /buy gameplay. First of all, /upgrade, in bad lobbies you are not ganna be /upgrading a lot due to you wanting to finish fast and you also don't really need it (If you do upgrade in those lobbies doing /upgrade has no negative affect) and in pro lobbies, using /upgrade well is a skill, but also since /u makes it so fast, you can't do it to long or others will catch up, you have to balance it with rushes and stuff. That mostly explained why /upgrade is good. Next is /buy. I will compare some early game situations first: If you read my /buy proof, you probably saw my "e pearl/bridge egg paragraph" where I essentially said how fast e pearl/egg rushes can be easily stopped. Well, on the other side of things, rushing is not that easy, 99% of my fast bridge egg rushes, I have abt 10 blocks, and a stone sword and nthn else. I have a few options. 1. if the egg is open, break it, this is not common, and can easily be stopped with 1 layer of wool. 2. Break any wool defense. This is most common, unless the team is bad I have to get a kill before I have time to break. 3. Endstone/clay/wood, In most cases I can't break these, so I have to get multiple kills with nothing on me to /buy tnt, however if I don't have time to place tnt I /buy iron pick or iron axe to break the egg. In all these cases I have to get the egg in a good play or an enemy mistake. Mistakes and good plays make the game way more fun than slow, total dommination. Finally here are a few random points I have: When I mention how "slow, total dommination" is bad, I mean that like this: Without /buy you are basically forced to play like that, meaning there are no variations you can do against good lobbys. However with /buy, slow total domination is different because not everyone is doing it, this requires you to read different team's gameplays for that game to plan accordingly, without /buy you can easily assume that everyone is ganna be slower. Next I just wanna say, you can easily read the first part of this and say "well, the reason /buy is slow is cuz that's the only way to balance the game" However just so you readers know, /buy Is balanced and has already been proved to be that many times. This is a separate part, there have been 3 different ways to handle /buy, I will show why all are bad. Remove completely, if you just look at all of my posts (this on, /buy proof and my discord ones) it shows that /buy is not bad and even good so it should stay. Purchases, this was suggested by Bob, it was a good intent but it has flaws, she said that you pay coins to use /buy. However that is unfair to new players, and we don't want that. She also said to /buy an egg is would need to cost 15 extra emeralds, however that defeats the whole purpose, here is what I said in response to that: That does not work It's shorter to go to mid, get 2 ems, go to base, then buy a bridge egg rather than waiting for 15 ems If I do get 15 ems I'm not buying a 2 emeralf item just for slightly faster rushing, imma get diamond armor then have 9 ems to buy eggs with that will last me a while. Make 2 eggwars modes, a /buy one and a non-/buy one, however that will just split up player count and just be a confusion and will not benifit as much as just /buy. (mb I said 3) At the beginning you have a /vote for /buy. This is unecessary, first of all, if you look at the people who like /buy, they make up 90% of the games total playtime meaning /buy would always be voted for. All these are disproved by this post lol, /buy is good for miniblox. As someone who has played everyday since May 24th 2024, and has played every gamemode (a lot) and as someone who (having enjoyed my miniblox journey so much) wants the entire community of current players and future players to get to have the same experience as me, even though I've played so many different things, I still consider myself an eggwars player. And I truly believe /buy is the indentity of eggwars and should absolutely be reintroduced.