I think game.fetch should be added (with restrictions)
In standard JavaScript, you have the fetch() function allowing you to connect to an external server/script. These scripts can be useful for things like storage backends, allowing for higher storage usage than the 1MB that game.storage provides, or things like AI chatbots via integration of AI services like ChatGPT. However I do understand the security concerns, and for this, my idea is to have an allowlist and a blacklist, which if a server is in the allowlist, game.fetch works, while in blacklist it just returns null, however if it isn’t in the blacklist OR allowlist, it returns null and sends a request to the staff team to either allowlist or blacklist that URL, with higher requested URLs having a higher priority. I think this would be a great addition, especially with the allowlist/blacklist mechanic.
