All ideas

Remove or Debuff Iron Golems

Hello this is Winter_Cooler I’ve been playing a lot of Eggwars lately, and I wanted to share some feedback on Iron Golems. Right now, they simply do too much, and it's making matches drag on way longer than they should. When a team has 4 of them out, it completely stalls the game. The cycle of immediately replacing a Golem the second it dies makes progress feel impossible. Beyond just the stalling, here are three more reasons they should be removed: They let noobs rely on Golem AI to defend for them rather than using their own combat and movement skills. They create a "snowball" effect: The team that gets map control first can just plant Golems to lock out everyone else, making comebacks nearly impossible. Performance and Clarity: Multiple Golems on the field cause visual clutter and can lead to lag, making the actual player-vs-player combat feel less responsive. I’m strongly suggesting you remove Iron Golems from the standard shop entirely. If they aren't removed, they need these changes: A 30% reduction in total HP. A significant damage reduction. A lower limit on how many a team can place at once. A "cooldown" period after one dies before another can be placed. I love Eggwars and want it to stay fast-paced and skill-based. Thanks for all the hard work! Best, Winter_Cooler